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Physical Damage over Time Multiplier craft

Damage over time multiplier is a stat that affects damage over time. 1 Math 1.1 Math Example 2 Links To More Information 3 References % increased damage over time multiplier is additive with other stats that include the words increase and multiplier. It is not additive with #%increased damage over time stats that do not include the word multiplier. 1 1,000 Base Damage over time per. +4 % to Physical Damage over Time Multiplier Notable. Passive Weight Level Pre/Suf; physical_damage physical attack Wound Aggravation: 686: 1: Prefix: bleed resource life physical attack Vivid Hues: 343: 50: Prefix: bleed physical attack Rend: 343: 50: Prefix: bleed physical attack Disorienting Wounds: 686: 1: Prefix: bleed physical attack.

Damage over time multiplier - Official Path of Exile Wik

  1. Added a Physical Damage over Time Multiplier modifier. Attacks with this Weapon Penetrate 11-13% Elemental Resistances (previously 9-10%) Attacks with this Weapon Penetrate 11-13% Chaos Resistance (previously 9-10%) 51-60% increased Fire Damage 18-20% chance to Ignite (previously 10-11%) 51-60% increased Cold Damage
  2. +(16-17) % to Physical Damage over Time Multiplier: 2x Orb of Alchemy: One Hand Melee, One Hand Ranged: Unveil: Jun +(18-20) % to Physical Damage over Time Multiplier: 4x Chaos Orb: One Hand Melee, One Hand Ranged: Unveil: Jun +(25-27) % to Cold Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Unveil: Jun +(28-30) % to.
  3. Damage over time (often refered to as DoT) is a damage inflicted continuously over a period of time. Unlike the other three damage sources, damage over time does not hit.1 1 Mechanics 1.1 On kill effects 1.2 Damage scaling 1.3 Duration 1.4 Conditional modifiers 1.5 Graphic Clarification 1.6 Math 1.7 Interactions 2 Comparison of common damage over time effects 3 Active skill gems 3.1 Related.
  4. The only way to scale these spells will probably be through spell and physical damage modifiers, and generic/physical damage over time multiplier. Conversion will be ineffective because you can't convert damage over time. Keep an eye out for changes to the passive tree in the patch notes. They may be adding new physical damage over time nodes.
  5. +(13-16)% to Fire Damage over Time Multiplier * elemental_damage, damage, elemental, fire of the Hunt: Req. Lv. 68 +(8-12)% to Physical Damage over Time Multiplier * physical_damage, damage, physical of the Hunt: Req. Lv. 80 +(13-16)% to Physical Damage over Time Multiplier * physical_damage, damage, physical
  6. 1x Granite Flask (Physical Damage) or 1x Ruby Flask (Fire Damage) or 1x Sapphire Flask (Cold Damage) or 1x Topaz Flask (Lightning Damage) Can be used on the same item multiple times. If used on magic or rare weapons, recipe will remove mods of other types, and turns the item magic if it was rare

PoED

  1. antly used alongside spells with massive ailment damage multipliers (Flame Blast, Incinerate)
  2. Name Level Pre/Suf Description Spawn Weight; 1: Corrupted (50-60) % increased Damage over Time dagger 1000 default 0: Eldritch: 68: Prefix +(37-42) % to Damage over Time Multiplier for Bleeding from Hits with this Weapon bleed physical attack bow_elder 500 2h_axe_elder 500 2h_mace_elder 50
  3. Supported Skills deal (40-59)% more Physical Damage over Time Supported Skills deal (40-59)% more Chaos Damage over Time This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment
  4. +21% to Damage over Time Multiplier Adds 27 to 53 Physical Damage Adds 10 to 142 Lightning Damage +36% to Global Critical Strike Multiplier Attacks have 25% chance to cause Bleeding 40% increased Damage with Bleeding 87% increased Physical Damage (crafted) I'd say that a good The Crimson Dance would be better than this, man. lo

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  1. imum frenzy charge suffix. Amulet. The best mod to get is To physical damage over time, life and some atributes(dex and int) +24 to Dexterity and Intelligence-----+15% to Physical Damage over Time Multiplier Adds 3 to 7 Physical Damage to Attack
  2. 2.) Physical damage over time multiplier 3.) Corrupted blood cannot be inflicted on you corrupted implicit 4.) Increased global physical damage / increased damage. Build also uses 2 Large, 4 Medium and 1 Small Cluster jewels. On Large cluster jewels look for following notables: 1.) Battle-Hardened 2.) Furious Assault 3.) Master the Fundamental
  3. +25% to Physical Damage over Time Multiplier Adds 3 to 5 Physical Damage to Attacks +63 to maximum Life +32% to Cold Resistance 0.37% of Physical Attack Damage Leeched as Life +35% to Lightning Resistance. The best craft on it is % to physical damage over time try to get some life and resist too and if you can physical damage to attacks too. Glove
  4. Corruption Options. (5 to 7)% chance to gain a Power Charge on Critical Strike. (10 to 15)% chance to gain Unholy Might for 3 seconds on Kill. Damage Penetrates (8 to 10)% Elemental Resistances. (15 to 20)% increased Area of Effect. Adds (6 to 8) to (13 to 15) Cold Damage
  5. A new Veteran Soldier cluster has been added to the southeast of the Templar's starting location. Veteran Soldier grants a +10% to Physical Damage over Time Multiplier, +20 to maximum Life, and 20% increased Physical Damage. +10% to Physical Damage over Time Multiplier +20 to maximum Life 20% increased Physical Damage Veteran Soldier Anoint Recipe Continue reading Veteran Soldier PoE.
  6. After you have this together, multi-craft your bow for +2 Socketed Support Gems and Chaos Damage over Time Multiplier and you'll have an excellent bow on your hands. As mentioned, be sure to use an Empower Support level 3 or 4 alongside this bow, instead of s Swift Affliction Support
  7. Veiled Chaos Orb reforges a rare item with new random modifiers, including a Veiled modifier. Can only be used on items that can have a Veiled modifier. This new currency item rerolls the target item with new mods (like a regular Chaos Orb does), but one mod is guaranteed to be a Veiled mod. Veiled Continue reading Veiled Chaos Orb PoE Veiled Items Guides 3.1

  1. The Physical Damage over Time Multiplier modifier can now be rolled on Cobalt Jewels (previously could only be rolled on Viridian and Crimson Jewels). The Elder-influenced Weapon modifier that grants 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage has been removed
  2. Once crafted, use an Augment- and Regal Orb, then add Physical Damage over Time Multiplier with your crafting bench. Eventually we want to craft the Trigger a Socketed Spell when you Use a Skill, with a 8 second Cooldown suffix for better Bone Offering uptime, while still retaining the above two affixes
  3. how to crafting bow / #%to damage over time multiplier. Discussion . Close. 1. Posted by 1 year ago. Archived. how to crafting bow / #%to damage over time multiplier. Discussion . 2 comments. share. save. hide. report. 57% Upvoted. This thread is archived. New comments cannot be posted and votes cannot be cast. Sort by. best. level
  4. +10% to Damage over Time Multiplier for Bleeding 30% increased Physical Damage with Swords Sword Attacks deal 30% increased Damage with Ailments Attacks have 15% chance to cause Bleeding (Ailments that deal Damage are Bleeding, Ignited, and Poisoned) (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill
  5. If search comes back empty, spam alts on a Hunter base to get Life + Physical Damage over Time Multiplier then regal and craft attack speed. Hunter Armour base (Spiked Gloves do not increase bleed dps) +13-15% Physical Damage over Time Multiplier (most important) 10%+ Attack Speed (apply bleeds faster, leap slam faster) Life Resist

Azure oil. Silver oil. 20% increased Physical Damage with One Handed Melee Weapons. 0.6% of Physical Attack Damage Leeched as Life. 10% increased Maximum total Recovery per second from Life Leech. 20% increased Attack Damage while Leeching. 20% increased Damage with Ailments from Attack Skills while wielding a One Handed Weapon It is really hard to upgrade beyond well-rolled Doryani's catalyst, but you can try. Search for high physical/lightning damage alternating sceptre, with open prefix to craft fire damage over time multiplier. As they are off-meta, they sell for relatively cheap considering their rolls (130-150) % increased Physical Damage Adds (11-14) to (18-23) Physical Damage 25% chance to cause Bleeding on Hit (Bleeding deals Physical Damage over time, based on the base Physical Damage of the Skill. Damage is higher while moving) +(25-35) % to Damage over Time Multiplier for Bleeding from Hits with this Weapon play jack the axe.

Exsanguinate Build

Damage over time - Official Path of Exile Wik

2. Wand with damage over time multipliers. Make sure you have enough Int for the wand before purchase. 5. Vermillion Rings. One ring must have 'Curse Enemies with Vulnerability on Hit'. Another must have 'Non-Channelling Skills have -7 to Total Mana Cost'. You should also have some Int on rings for the wand Mind Arrow Broadhead Arrow Quiver 6 to 12 Added Physical Damage with Bow Attacks +18% to Damage over Time Multiplier +25% to Physical Damage over Time Multiplier with Attack Skills Adds 7 to 11 Physical Damage to Attacks +99 to maximum Life 10% increased Movement Speed Attacks have 15% chance to cause Bleeding 30% increased Damage with Bleeding

New Spell Damage Type - Physical damage per second

+35% to Damage over Time Multiplier. 5% increased Attack Speed. Quote; DonRegulaMC. Feb 5, 2021, 5:55:28 AM 155 Str, 68 Dex, 113 Int +20% Chance to Block Spell Damage while wielding a Staff. 165% increased Physical Damage. Adds 28 to 56 Physical Damage. Condy helped me with hits cannot be evaded. another craft! Thank you for always. Judgement Staff. Warstaff. Physical Damage 73-136. Critical Strike Chance 6.5%. Attacks per Second 1.3. Weapon Range 13. Requires Level 68 , 113 Int, 113 Str. +20% Chance to Block Spell Damage while wielding a Staff #% to Physical Damage over Time Multiplier: chaos: Delve. Lvl Title Tag; 1 #% increased Fire Damage: fire: 1 #% increased Cold Damage: cold: 1 #% increased Lightning Damage: lightning: 1 #% increased Global Physical Damage: physical: 1 #% increased Chaos Damage: chaos: 1: Damage Penetrates #% Elemental Resistances

Burning Arrow Build

Corruption Options. (5 to 7)% chance to gain a Power Charge on Critical Strike. (10 to 15)% chance to gain Unholy Might for 3 seconds on Kill. Damage Penetrates (8 to 10)% Elemental Resistances. (15 to 20)% increased Area of Effect. Adds (6 to 8) to (13 to 15) Cold Damage Corruption Options. (9 to 11)% chance to gain a Frenzy Charge on Kill. (5 to 7)% chance to gain a Power Charge on Critical Strike. (10 to 15)% chance to gain Unholy Might for 3 seconds on Kill. + (25 to 30)% to Global Critical Strike Multiplier. (50 to 60)% increased Damage over Time. Adds (1 to 2) to (3 to 5) Chaos Damage

Physical Damage: 28-85 Critical Strike in Standard please? with +2 of Socketed Gem and Increased cold Damage and freeze - like this. So 4 ex for craft and 160 c for your Service? +1 to level of Socketed Gems +2 to level of Socketed Support Gems +30% non-ailment Chaos Damage over Time Multiplier. Quote; Plemnikkk. Dec 5, 2019, 10:42:09. Physical Damage over Time Multiplier (Jewels) Lioneye's Fall - it has to be socketed to the very left of your Passive Tree to switch Passives leading to Cleaving/Slaughter and Razor's Edge to apply to your Bows: Melee and Melee Weapon Type modifiers in Radius are Transformed to Bow Modifier

List of int glove modifiers - Official Path of Exile Wik

You can no longer craft x% of Physical Damage Converted to x Damage modifiers on items which already have a modifier of this type present. It's the year 2021 and we are still nerfing phys as extra damage builds. A Physical Damage over Time Multiplier has been added as a Prefix modifier to Wands and Staves. Much needed for the new archetype Amulet as well has a physical damage over time multiplier mod for Hunter amulets. These are not hard to self craft due to the physical tag. It is worth nothing that Redeemer amulets can roll increased War Cry speed which is a great stat to have (more on this later) so Hunter + Redeemer amulet is best in slot Virtually any Jewel with % Increased Maximum Life and some damage affixes is suitable to slot in. Upgrades should be made in the late game once your key pieces are acquired. % Increased Maximum Life % Increased Damage with Axes % to Physical Damage over Time Multiplier % Increased Melee Damage % increased Damage with Bleeding; Abyssal Jewel

PoE Crafting Bench 3

Imperial Maul. Two Handed Mace. Physical Damage 102-153. Critical Strike Chance 5.0%. Attacks per Second 1.1. Weapon Range 13. Requires Level 65 , 212 Str. 10% increased Strength +29% to Damage over Time Multiplier 12% increased Attack Speed Can have up to 3 Crafted Modifiers +2 to Level of Socketed Support Gems +37% to Chaos Damage over Time Multiplier. You may also want to get a second bow for your offhand to use Caustic Arrow, although it isn't at all necessary and you can clear maps with Toxic Rain if you prefer Indigo Oil is an oil currency. It can be combined with other Oils at Cassia to Enchant Rings or Amulets, or to modify Blighted Maps. 3.11 Changes: GGG has added a new Indigo Oil between the Azure and Violet Oils. This has made more common oils slightly rarer, without making rarer oils even rarer. Some Continue reading Indigo Oil PoE Recipes Vendor, Anointing Guid Craft it using Pristine + Serrated and optionally Prismatic fossils. Main mods to look for is at least 90 life, The main mod we are looking for is Physical damage over time multiplier, the higher the better. Other good mods would be #-# physical damage to attacks, life and resistances. Bel

To have the same bleeding DPS as Jack, the Axe, a rare axe with the same attack speed (APS 1.4) and without damage over time multiplier will need an average physical damage of 292. If the axe has damage over time multiplier (i.e. the minimum value of 37%) then the required average can be lowered to 235 - [HUNTER] #% to Physical Damage over Time Multiplier - #% to Damage over Time Multiplier - Adds # to # Physical Damage to Attacks Secondary: - #% increased Attack Speed - #% to Elemental Resistance An ilvl 80+ Hunter bow is best because it can get damage over time multiplier. On a budget go for life and one of the damage over time multiplier

For your amulet, your priorities are as follows: Hunter Base - Fire Damage Over Time Multiplier, Life, Elemental Damage With Attacks, then Flat Fire/Elemental Damage, and Resistances. If you are still missing accuracy, you can fill it here. Rings. Adds (3-4) to (10-14) Physical Damage to Attacks Adds 7 to 12 Physical Damage to Attacks +70 to. It deals chaos damage over time, and its damage is based on base physical/chaos damage of the hit that inflicts it. That means modifiers that affect strictly hit damage (like %Increased damage with hits) won't affect it in any way. Poison is unique in the way it works, as unlike ignite or bleed, it can stack 2. Global Critical strike Multiplier 3. Physical damage as extra cold damage / Damage penetrates cold resistance 4. Elemental damage with attacks 5. Increased damage while leeching ( Bench Craft ) 6. Melee Damage ( Veiled Mod / Aisling Syndicate Craft Over time, the introduction of new mechanics, updates to existing balance and improved collective understanding of the game has caused the damage of characters to be way too high. Many players are able to complete mid-difficulty boss fights in a fraction of a second, without any interesting interaction

Any time the caster should take damage, there is a 40% chance that it will instead be warped by the shield and hit the designated target. Once the maximum damage (66) is absorbed, the time runs out (10 turns), or the target dies, the shield will crumble. The max damage the shield can absorb will increase with your Spellpower Well, not everything went as planned so i'm only starting to work now. On the bright side... i don't think there's much to be changed actually. There's couple of possibilities i have in mind, but i don't think they're the play and would require more thought/testing. I'll spare the details for now as time is ticking. Time to begin work. Craft Of Exile; Find us at: Amulets. +16% to Physical Damage over Time Multiplier. Adds 18 to 30 Physical Damage to Attacks +106 to maximum Life. Malevolence has 25% reduced Reservation +1 to Minimum Frenzy Charges. +16% to Chaos Damage over Time Multiplier. 34% increased Chaos Damage 16% Physical Damage over Time Multiplier Optional affixes: Dexterity, Intelligence Reduced Mana Reserved Added Physical Damage to Attacks (Ring) Rare Rings - preferably Steel Rings with high flat added Physical Damage or Two-Stone Rings which will help you Cap Resistances while on a budget. One of your Rings should be used to apply. +10% to Damage over Time Multiplier for Bleeding 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding 30% increased Damage with Ailments from Attack Skills while wielding a Swor

Bleed needs a Physical Damage over Time Multiplier

+10% to Physical Damage over Time Multiplier while wielding an Axe or Sword: Vivid Hues +12% to Damage over Time Multiplier for Bleeding 2% of Attack Damage Leeched as Life against Bleeding Enemies 20% increased total Recovery per second from Life Leech: Rend +12% to Damage over Time Multiplier for Bleeding 30% increased Bleeding Duration. All 3 Primary Color effects are up 1/3 of the time. ( T) is 11% physical damage on average, ( B) is 6.5% attack speed on average. The damage reduction stats from ( M) are 8.3% from hits and 13.3% indirect. The 2 set paints, Purple and Green are both useless, and orange paint is only a 6.5% more multiplier on average Most importantly, the 20% physical damage debuff upon enemies is a rarely diluted multiplier that can stack with other debuffs and impair, giving KMB immense support capabilities. Passive Skill - Leaping Arc: Generates Lightning Chain every 20 hits against enemies. Deals 650 Lightning damage and 250% Physical damage, and paralysis enemies for 1.5s A damage over time effect deals damage to a target or area repeatedly over a duration. The most common sources of damage over time are ailments such as ignite, bleed, and poison, which affect. + 20% Thorns Damage Multiplier. Cloak of the Insatiable Cape Damage over Time effects and Channeled Skills deal Additional Damage equal to 1% of the enemy's Max Life per tick. Echoes of Vilinis triggers, deals Physical Damage equal to 15% of the Initial Damage and has 20% Chance to apply Echoes of Vilinis again. Golden Fleece of Mido

Chaos damage - Official Path of Exile Wik

There are mods - some of them craftable - that can help you with that. There's also Chaos Damage Over Time mod which is pretty much mandatory. I highly recommend to craft two mods: +2 to Level of Socketed Support Gems and Chaos Damage over Time Multiplier: Min. requirements: +(31-35)% to Chaos Damage over Time Multiplier +2 to Level of Socketed. High Slash damage - effective against health. High critical chance. Above average critical multiplier. Highest status chance of all heavy blades. Has a base 10 second Combo Duration, instead of 5. Using an Aerial Attack during Aim Glide launches glass projectiles that glasses and freezes enemies in-place for 7 seconds over 5 meters Corruption Options. Corrupted Blood cannot be inflicted on you. You cannot be Hindered. (5 to 7)% increased Effect of non-Damaging Ailments on Enemies. (4 to 5)% increased Area of Effect. (8 to 10)% increased Global Critical Strike Chance. (4 to 5)% increased Damage. You cannot be Maimed. Minions deal (4 to 5)% increased Damage (265-330)% increased Physical Damage 50% of Physical Damage Converted to Fire Damage 10% chance to Ignite Recover (40-60) Life when you Ignite an Enemy (Quiver) Rare Quiver - a rare with defensive stats and Fire Damage over Time Multiplier is the best option. You can look for a base with extra Pierce as Implicit: Recommended affixes: 80 Maximum.

Ultimate Bleed Bow Gladiator Build Guide (PoE Ultimatum 3

Another example would be bleeds applied by a skeleton warrior - it would scale with intelligence (4% global damage per point), minion damage (global), minion physical damage, and minion damage over time %. It won't scale with minion melee damage or your stats (character physical damage, etc) Block, Dodge and Ward [] Block does not negate damage Physical: Physical Damage is the default damage type for Weapons; Toxic: Toxic damage has a natural chance to inflict Poison which deals Toxic Damage over time to its target. Rend: Rend damage. It has a natural chance to apply Bleed on their target. Elemental: The Elemental resistance type affects Fire, Frost and Lightning Resistanc

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[Ultimatum] PoE 3.14 Gladiator Bleed Split Bow Cheap ..

Video: [3.15 PoE Build] Exsanguinate Scion (Ascendant

Ballista Totem with Explosive Arrow Build

Earthquake is a damage over time skill that ticks twice per second (every 30 frames) and has a chance to critically hit with each damage tick individually. Furthermore all Earthquake ticks damage are calculated from your Main-Hand Weapon, thus your Off-Hand damage when Dual Wielding does not matter Im several thousand alterations and a couple dozen fossil crafts and havent even had anything thatd be worth settling on for now. Gain 3% of Physical Damage as Extra Chaos Damage. Attacks have 25% chance to cause Bleeding. +31% to Damage over Time Multiplier Damage over time abilities 3% Area of effect damage over time abilities 1% Light and Heavy Attacks 0% So Enchantments are very effective in proccing status effects, so take that into account when choosing an enchant for your build. If you need minor vulnerability, go for shock. If you need higher burning uptime to strengthen your own blockade.

[Ritual] PoE 3.13 Duelist Gladiator Split Arrow Fast Build ..

Path of Exile 3.8 Blight Oil Passive Recipes. Format fixed; Flattened; Oil values. Damage mitigation again but also a boost to our Slayer leech! Each time you have Blood Rage running (physical damage over time debuff) and you take a chunk of damage to proc our Immortal Call/Cast when Damage Taken setup (physical immunity for .4 seconds) then you proc this Pantheon for another 50% MORE LEECH PER SECOND! Minor God Gruthkul.

Poe Wands Mods Crafting - Path Of Exile Item - Goldkk

Spin while kicking in the air, dealing -- 2H, DW / Attack power] Physical damage over 1.5 sec to up to 6 enemies within 8 yds. Spinning Crane Kick's damage is increased by 15% for each unique target you've struck in the last 20 sec with Tiger Palm, Blackout Kick, or Rising Sun Kick. Stacks up to 6 times. Runecarving Powers (2) Call to Arms Initial Damage over time multiplier DoTにはincreased damageだけでなく、専用のDoT multiplierのstatsが用意されています DoT multはmult同士で加算され合計値が乗算で計算されます つまり、increasedとは別枠で計算されるincreasedだと思って間違いありませ A majority of people will want to scale the skills physical DoT multiplier, but that seems boring to me. Reap is a new physical spell skill gem that uses life to cast instead of mana and applies a physical damage over time debuff on hit. Due to our full conversion we will be unable to deal damage with this debuff however we can instead pour. Affix Shards are Modifiers that are present on magic Equipment. They can be added to most equipment through the use of Crafting. An affix can modify one or more stats, those modifying more than one being known as hybrid affixes. 1 Storage 2 Equipment Slot Bonuses 3 Shards 3.1 Prefixes 3.2 Suffixes Shards when picked up are added to the player's Inventory and take up 1 square of space. A player. 2.) Regal it, craft Can have multiple Crafted Modifiers on it. 3.) Craft +2 to Level of Socketed Support Gems, +x% to Non-Ailment Chaos Damage over Time Multiplier, x% chance to gain Arcane Surge when you Kill an Enemy. As a last mod, craft something that you find useful

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Veteran Soldier PoE - vhpg

Rigwald's Command: Now grants +1% to Damage over Time Multiplier for Bleeding per Rage while wielding an Axe. It no longer has 80% increased Physical Damage with Axes, or 15% chance to gain a Frenzy Charge on Kill. Existing items are unaffected. Rigwald's Savagery: Now has +25 to Maximum Rage while wielding a Sword Damage is a basic mechanic in Outward which results in a loss of Health. It can be inflicted by Weapons, Skills, Traps and some Effects, as well as falling and some Diseases. 1 Burnt Health 2 Direct Damage 3 Base Damage 4 Bonuses 5 Resistances 6 Protection 7 Barrier 8 Damage Override 9 Formula 9.1 Melee Imbues 9.2 Enchantments 10 See Also Taking damage results in a small amount of health being. Critical strike is a passive ability that gives a chance to deal bonus damage on a successful attack. 1 Mechanics 1.1 Multiplier 1.2 Visual feedback 1.3 Stacking 1.4 Attack modifier interactions 2 Sources of chance-based critical strike 2.1 Other sources A Critical Strike's occurence is determined upon beginning an attack, and not upon attack launch or attack landing. This means when, for.

+10% to Damage over Time Multiplier for Bleeding 30% increased Physical Damage with Swords Attacks have 15% chance to cause Bleeding 30% increased Damage with Ailments from Attack Skills while wielding a Sword: 837: 0.0: 0.0: 0.0: 0.1: 70: Teal Oil: Azure Oil: Azure Oil: Red Storm +8% to Damage over Time Multiplier for Bleeding Attacks have 15%. Now grants +30% to Damage over Time Multiplier for Poison (from +25%). Toxic Delivery. No longer grants 10% reduced Damage taken from Damage Over Time, or grants 20% of Physical Damage as Extra Chaos Damage against Poisoned Enemies. Now grants +0.5% to Critical Strike Chance per Poison affecting Enemy (from +0.4%), up to +2.0%. Mistwalke

[3.13] Toxic Rain Ballista Champion Gear, Jewels and ..

️ Ultimatum Master Craft Service Ultimatum, All max Masters in Ultimatum Service Craft [USC] ️ ️ Took less than a minute, very satisfied. Publicado po iLvl 1: 14 to 16 (Humming) #% increased Physical Damage. iLvl 1: 14 to 16 (Sharpened) #% increased Chaos Damage. iLvl 1: 9 to 13 (Chaotic) #% increased Critical Strike Chance with Fire Skills. iLvl 1: 14 to 18 (Incinerating) +#% to Critical Strike Multiplier with Fire Skills. iLvl 1: 15 to 18 (Infernal

Convoking Wand. Wands. Physical Damage: 30-56. Critical Strike Chance: 7%. Attacks per Second: 1.4 Requires Level 72, 242 Int Can roll Minion Modifiers. attack 500 83 + (51-59) % to Damage over Time Multiplier for Bleeding from Hits with this Weapon. Close. 1500 poison chaos attack 3 83 # % to Damage over Time Multiplier for Poison. Don't forget to craft good Abyssal jewel to use in this chest, with flat damage, life, and critical strike multiplier. Rare evasion based body armour can have way more defenses, but will be expensive to craft, and harder to get right socket colors Weapon Generation. Unless the weapon is a Unique Weapon with fixed abilities, it will be procedurally generated and can have a very wide variety of stats, appearances and secondary abilities.. Tier. The weapon's damage is based on its Tier.The weapon will have the same Tier as the planet it is found on. Specifically, a weapons base damage is multiplied by its tier plus one, then divided by two.

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